Took me a total of 15 minutes to master Scrake Uppercut. KF1 was slower, more punishing with how much damage you took and required better ammo management with some perks that are not as restrained in KF2 (like support), however there was plenty of cheapness and easily exploitable tactics that made it just as trivial as KF2 can be with a skilled and organized team. Scrake's head is all over the place, and FPs rage animation is more involved than him just rearing the head back and and then going nuts. Here takedowns account for FAR more erratic behavior and animations. It was memorizing the rage animation for fleshpound (with say M14 or musket), and scrakes were beyond easy prey to zerkers or musket rifle (since it took them out in 4 shots and each shot would stun it). They were such like: "throw bunch of nades, and blow them up all at once", or scrake uppercut with katana -> duck -> alt blast upwards to the face. Hitboxes aside, most takedowns were actually easier. Simply because you took more damage, but 'skill ceiling' was not that much different. Too much Beta-Carotene in the mix :) But yes, KF as it is, is better (or I should say, more preferable ) than KF2 as is for me at the monent anyhow.I'll give you that HoE in KF1 was more difficult. Is it me, or do the KF2 gold skins look like the pee of someone who doesn't drink water? Remember when you could easily get golden skins by just buying it? Well now you have to buy something random to have a slight chance of getting a golden skin. Not to mention that microtransaction is one of the biggest turn offs with KF2. KF1 had a healthy lifespan thanks to the community but the KF2 community is dropping drasticly. Their updating KF2 at a too slow pace and that is bad for the sales for the game. However, there is still hope to make the game compareable to KF1 if tripwire actually updates the game as often as they did in KF1. For the moment KF2 is still incomplete despite finally getting out of an early acsess state when the game hit the 1 year anniversity. In KF1 if zeds attack you, they are almost garanteed to hit you because they get a lot more up close and personal, at least if you playe HoE compared to the HoE in KF2. KF1 has more weapons, maps, mutators, gamemodes, characters, etc. Tripwire is not adding a lot of content in KF2 like they did to KF1. Originally posted by ᠌:For now Killing Floor 1. kf2 might become a great game but for the moment KF1 is perfect =Dįor now Killing Floor 1. In KF1 if someone die thing can get messy pretty fast and you can be dead in no time, most of the time the game is over when someone die because teamwork is very important, or you all die or you're very skillful and you end the round with almost no more ammo in all of your weapon. It depend tbh, Killing Floor 1 got much more content (weapon, character, map) and is very team based, Killing Floor 2 got way more weapon (for the moment, the dev will add more weapon over time with the update), character (the dev aren't focusing as much on the character as they were on KF1) and map (they're pretty small and most of the time you don't have a good hold point, most of the time you have to run away when there is too many zed coming (like 3 fleshpounds and 2 scrakes with an army of small zed), if you aren't ready you better run.Īlso, KF1 is way more punitive than KF2 :įor example in KF2 if your whole team die and that you are a Berzerker, a Medic, a Gunslinger, a Commando or a SWAT you're fine as long as you know what you're doing even if there is a hundred zed left (small or large) (I remember when I was a Berzerker on suicidal, last wave before the boss, the whole team died and they were more than two hundred zed left, I had to fight 2 fleshpound and 8 scrakes and I actually beat them all and carry the (dead) team) Originally posted by glintbeastwood:whitch one is better ?
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